Published Work
Who says being stuck inside can't have its upside? For a gang of self-described "geek-straordinaires," quarantine has offered an all-you-can-eat buffet of computer-connected nerd culture beyond their wildest dreams. But when one of their own goes missing, it's up to the gang to rescue their friend from the clutches of a virtual monster that's become nightmarishly all too real.
Escape from the Cybernet
The Kid Who Couldn't Stop Drawing tells the story of... well... a kid who couldn't stop drawing. No matter who tries to stop them (their parents, teachers or fellow students), nothing stands between them and their pencil and pad. But when a game in gym class goes horribly wrong, it hits the kid square in the face: their passion doesn't make them popular. The kid decides to put down their pencil and try to "fit in," but they didn't count on one thing: The drawings themselves object, leaping off the page and rampaging through the town. Can the kid, joined by a rag-tag group of fellow not-so-cool classmates, restore order and pencil in a happy ending?
The Kid Who Couldn’t Stop Drawing
The Virtual Years
In March 2020, our world turned upside down. Or rather, it shut down. When we couldn't gather on the ground, what did we do to keep our art alive? We journeyed to the cloud: Playwrights created works that could be performed and witnessed from anywhere with a Wi-fi signal, whether that be a remote desert island or a childhood bedroom. This collection of eleven plays isn't just an artifact of a trying time—it's a testament to innovation and creativity. While you may no longer need to produce them online, they are easy to adapt for live performance because just like theatre during those virtual years, these plays are still alive.